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Thread Statistics | Show CCP posts - 8 post(s) |

Red 7
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Posted - 2009.02.15 18:54:00 -
[1]
Edited by: Red 7 on 15/02/2009 18:55:28 Edited by: Red 7 on 15/02/2009 18:54:41 While it all depends on drop rates and yield - based on the current salvage system for rigs & using their drop rate as a baseline - then T3 cruisers should be around the 150-250m ISK mark (assuming maturity - gold rush is likely to make the prices much higher initially).
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Red 7
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Posted - 2009.02.15 23:22:00 -
[2]
Originally by: Cailais
Originally by: Red 7
While it all depends on drop rates and yield - based on the current salvage system for rigs & using their drop rate as a baseline - then T3 cruisers should be around the 150-250m ISK mark (assuming maturity - gold rush is likely to make the prices much higher initially).
That looks like a very low estimate. The resource harvesting for T3 requires traditional harvesting methods (minerals) but also more exotic resources for which there is not a current profusion of player gatherers - e.g gas cloud harvesting. Also almost all the resources are in a high risk environment (WH Space).
As a guide to T3 production we should look towards the Combat Booster market, where resources and producers are limited. I think we can expect initial gold rush prices to be at or around the 1 - 2bil mark, falling over a few months until stabilising at around the 500mil mark (slightly more for high demand subsystems).
C.
Time will tell - and there are many factors but W-Space will be more accessible than the current gas-clouds (1 in 3 systems will have access) so the gas depends on the abundance of exploration sites within W-Space.
Initial observations on SISI show that the number of exploration sites per system has increased in K-Space (probably due to the new probe system being more granular).
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Red 7
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Posted - 2009.02.17 12:57:00 -
[3]
Originally by: Luna Nilaya I wonder how expensive these things are going to be. Even HAC prices are getting out of hand once again, so I doubt I'll be flying these any time soon.
Best info: http://oldforums.eveonline.com/?a=topic&threadID=999792&page=3#78
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Red 7
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Posted - 2009.02.17 14:11:00 -
[4]
Edited by: Red 7 on 17/02/2009 14:12:05
Originally by: Zex Maxwell Edited by: Zex Maxwell on 17/02/2009 13:48:09 the salvage/hacking sites, what level of difficulty are the rats at? do we fly in a BC or BS to tank them?
Can they be completed by one person or a group of 3?
(I never found a Wormhole yet, in Sisi, so I don't know what the sites are like.)
The Sleeper threads will have more information than this, the T3 construction thread (or the forum mods will spank).
But in summary: NPC's in the "easier" or "less rich" W-Space systems should be soloable which doesn't mean they will be easy :)
Sleepers (the ones the devs in system said are more realistic) in FD- on SISI they are very doable in BS's - not tried BC's yet but I would imagine this would work also (depending on tank, skills, etc). As to how tough the NPC's will be in the exploration sites - it depends on the "toughness" of the site. On the NPC AI thread there was talk by the devs about the NPC's coming in 2's (pardon the pun). Last I read you should expect an NPC spawn to take approx 20 mins to kill. Sleepers appear to do split dmg (2 dmg types at the same time) - login to SISI and checkout the Sleeper faction ammo.
More complex Sleeper spawns will require a group to take out & it appears that Sleepers share target information - which means aggro can & will suddenly switch. Until the WH's are working on SISI - it's hard to know for sure about the complexity or toughness of the exploration sites which are part of the T3 production process.
The biggest issue with the T3 production so far, from what I can see, is that you can make all the reactions, reverse engineering, parts and subsystems in W-Space - but you can't actually construct a ship. You'll have to haul the parts back into K-Space and use a station to complete a ship. Painful for those that would like to get lost exploring in W-Space.
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